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Jun 30 2009

Four Ways to Show a Character’s Skill Without Having Her Use It

Published by ravyn at 12:00 am under Character building, On gaming, On writing Edit This

One complaint people often have about bad writers is that they claim their characters are good at doing a certain thing or have a certain interest, but there’s next to no evidence in the text that it’s actually true. Characters who love books don’t seem to be any more literate than their friends who don’t, the charismatic strike the audience as ordinary and possibly a bit off-putting, and in general, the skill comes out looking like it’s just there in name only. But at the same time, sometimes a character is going to have a skill that, while it might be relevant for her to have it, just isn’t actually going to come up most of the time—or you’re going to want to properly foreshadow a skill she has before it becomes the thing that will save her bacon during the climax. Without just telling the audience “And oh, yeah, she knows how to do this.”

 

Here’s how.

 

  1. Jargon. It’s more common in technical fields, but just about any skill or interest has its own unique vocabulary. If someone has trained in the skill, or spent a lot of time on the interest, it’s probably had an impact on her vocabulary—just think about the kinds of words and phrases that being a gamer tends to sneak into people’s dialogue. If someone knows about dice designations, they’re probably a gamer; if they know what you mean when you talk about “Pulling a Miko”, they’ve probably read Order of the Stick.
  2. In-jokes. These are a subset of jargon; essentially, a set of references and ideas that people in the know would find hilarious and people who aren’t might not even realize were jokes. The difference is that not all of these are based on necessary knowledge; some are just as peculiar to experience and specific groups as they are to people with the skillset. To use a gaming example, just about everyone who knows from gaming can identify with jokes about saving throws or failing a Spot Check, Exalted players would probably chuckle over my group’s Terrifying Apparition of Stealth, but you’d have to actually be in my group to understand why we get such a laugh out of waffles.
  3. Analogy. People often frame things they don’t entirely understand in terms of things they do, whether they’re trying to explain something or make sense of it. I’ve seen the immune system explained in terms of a police force, the seasons demonstrated with a fire and a marshmallow, and making an argument put in terms of carpentry. Characters with a strong body of knowledge in a subject or interest are likely to do the same thing; why wouldn’t a magical theorist, having trouble with an idea, suddenly brighten up and start making connections when someone begins analogizing the issue to sympathetic magic, or maybe attempt to rationalize shapeshifting through her knowledge of alchemy? It doesn’t even have to be correct.
  4. Application of Skills/Knowledge. Ability doesn’t occupy a vacuum; skills and knowledge involved in some fields are likely to spill over to others. A light physicist may not be too good at hitting the cue ball in a game of pool, but she’s probably going to know ; a demonologist may not know much about most of the history of a city, but she’s probably going to know about the part when Lisar, Lord of the Seven Fires, had made his home there and how he was driven away. Give the character’s gifts a chance to be pseudo-relevant; you can probably even get away with having them chalk their success up to what their original field did for them.

 

If you scatter these, people are likelier to react to the discovery that the character has background in the field with “Oh, that makes sense” or “Thought so!” than with “Where did THAT come from?”

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5 Responses to “Four Ways to Show a Character’s Skill Without Having Her Use It”

  1. foxsableon 30 Jun 2009 at 10:19 pm edit this

    Interesting! You make some good points here. some of them seem like common sense, but I like your analogy example is a good one. I work in the swimming pool industry by day and often make references to the algae having a “force field of slime” and brushing destroys this force field and tears it out by the roots so the chlorine can surround and destory it. Video gamers and scifi fans understand intrinsically. I can even see how mutliple interests and hobbies would lead to mixed analogies.

    I suppose you must be careful about this however, so your read does not fall into the “yes, I get it, she’s a friggin’ magician, you’ve shown me 800 times do I really need another magic word?!?!? ” Judicious use of tools is always a problem and indicative of style.

  2. ravynon 30 Jun 2009 at 11:23 pm edit this

    Kimyou: Yep. I once gamed alongside someone whose character was known for trying to explain “Runic Thermodynamics” to just about everyone. Was fun.

    Fox: Good point. Though I think as long as it’s limited to things that can reasonably be slipped in there without bending characterization, there isn’t too much risk of problems. Jargon’s easy to overuse (though I could see it being made more palatable by the character being called out on it, as with Telemain in Patricia Wrede’s Enchanted Forest series), but analogy has the advantage that the writer has to be able to come up with something that a. fits the theme, b. makes sense to the character, and c. makes sense to the audience. The amount of work that would go into that should limit the density of analogy-slinging.

  3. ravynon 02 Jul 2009 at 6:02 pm edit this

    Hey, been a while since I’ve seen you around. Welcome back.

    What kind of jargon do fire-jugglers use? It’s a talent crowd I’ve never had much to do with. *pulls out notepad*

    Thanks for the link!

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