Nov 06 2009
See Any Reaction?
I spent the last couple of days talking about differentiating between characters’ reactions to other characters, both in making different people’s reactions to the same character different and in finding ways for one character to react differently to different people. But most of those assume that you’re dealing with a situation in which a character can react as she feels, and that isn’t always the case. What might keep a character from reacting the way she ordinarily would?
Cultural mores are a big one. Sure, it might not be something you can always expect to affect player characters (often, they don’t know or they don’t care), but they’re still a good source of standardized reaction. In most fiction, this takes the form of cultures that expect visible emotion to be kept to a minimum, but why limit yourself to that? It might be that the situation calls for a certain definite and obvious emotion, or there’s a ritual way in which one is supposed to deal with another person of a certain sort. Set these sorts of situations loose, and watch the layers fall.
Dealing with people of different status. Going back to Buccaneer’s Guild’s comment day before yesterday, having someone of different status present can lead to wanting to stifle one’s first reaction for any of a number of reasons. If they’re higher status, the object of the game might be impressing them, and that doesn’t work too well if you’re reacting in a way of which they would not approve. Or they might, if they don’t like the way they’re being looked at, make life very difficult for whoever’s looking at them, directly or just by influencing the others present. And there’s always trying to inspire confidence in your ability to handle the situation: World going to pieces? We can handle it. A character might be trying to impress her equals by not looking all awestruck at the Powerful Person, or otherwise seeming to take something Big in stride. And then there are those people who insist on being distant with their inferiors so they will come across as unreachable, set apart, what have you. (Granted, it doesn’t always work…)
And of course, there are tactical uses for changing one’s apparent reaction. Hiding fear, feigning interest, squelching boredom—it’s all about keeping people from being able to use one’s real reaction, or possibly giving them a different reaction to try to exploit. It doesn’t even need to be limited to individual situations; a group that can at least feign a unified front looks a lot more formidable than one that interrupts its pronouncements as a couple of its members argue about their intent or bicker over semantics.
To further complicate scenes, consider how these restrictions on reactions are going to affect people’s internal reactions. One might resent having to project a different emotion than she actually feels. Characters seeing other characters’ socially acceptable or carefully chosen reactions might be favorably impressed… but on the other hand, might be frustrated because now they have to work with that. Just because the reaction isn’t visible doesn’t mean it’s not going to be relevant later, or important for you to know.
So when working with reactions, think about not just whether a character can, and whether a character would, but whether a character should. The result will be interesting, and there’s little that can’t be improved by making it more interesting.




