Aug 02 2008
Impractical Applications
A weekly series on how I put the things I write about to work in my own gaming.
Week 1 (What I learned from my players)
Week 2 (Taki makes an entrance)
Week 3 (Demonstrations of dangling bait)
Week 4 (On the origin of the site banner)
Week 5 (Character differentiation and beats with the Oathkeepers)
Week 6 (Ruby demonstrates character evolution)
Week 7 (A Portrait of an NPC)
Week 8 (Introducing Lysha)
Week 9 (The Hero’s Burden)
Week 9-2 (Ruby does descriptions)
Week 10 (Ravyn vs. Reactives)
Week 11 (The party)
Week 12 (The DDR Incident)
Week 13 (Worms!)
Week 14 (Adventures with failure)
Week 15 (Player failure: the native language incident)
Week 16 (Kiara on independence)
Week 17 (Collaboration and zombie gunners
Week 18 (Gods and favors)
Week 19 (When art imitates life)
Week 20 (Choosing names)
Week 21 (Kiara and mentoring)
Week 22 (Of gods and insanity)
Week 23 (The best of Lysha)
Week 24 (Tuyet and leadership)
Week 25 (Vacation)
Week 26 (The Boat Arc)
Week 27 (Farren and Wallis)
Week 28 (Confessions of a Professional Party-Backstabber)
Week 29 (Shizuyo demonstrates secondary characters)
Week 30 (Powerful Characters)
Week 31 (Living quarters: Kiara’s office)
Week 32 (The dangers of losing an assistant)
Week 33 (Ruby and Lirit on love)
Week 34 (A progress report)
Week 35 (Jalil does manipulation)
Week 36 (Of doves and swamps)
Week 37 (Fear in the swamp)
Week 38 (All’s playable in war)
Week 39 (Spacebat and the GM)
Week 40 (Anathema and intelligent magic items)
Week 41 (Alexandria and intelligent locations)
Week 42 (Use of the ordinary)
Week 43 (How to make Ravyn love a fight scene)
Week 44 (Dealing with player absence)
Week 45 (The creation of Zora Aldebar)
Week 46 (Trials and tribulations of a long-running game)
Week 47 (A week’s observations)










