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Aug 07 2009

Mystery Month

Published by ravyn

A monthlong exploration of the concepts, strategies, and hazards of writing or running a mystery.

Why Choose a Mystery?

Picking a crime is important; without the event, there is no mystery.

Mystery: Choosing a Crime

Where would a mystery be without the cast? These posts look at who these people are and how their personal angles on the case can make an investigator’s life difficult.

Mystery: Calling In Your Cast

The Unreliable Witness

Motives Operandi

Just because the culprit is clever doesn’t mean a mystery has to be impossible to write or to solve. Here’s how to make sure they’re as sneaky as they’re cracked up to be, and how to get your investigators on the right trail anyway.

How to Foil Investigative Magic

No Crime Is Too Perfect

Clues: Without clues, can a mystery really be solved? Here’s how to classify them, how to plant them, how to make them go the wrong way, and what to do in a game situation when the players are trying to make their own.
Mystery: Classifying Clues

Mystery: How to Scatter Clues

Feeding People Conclusions

Red Herrings

Finding Their Own Clues Narrative Constraints: For people who want their mystery to work as a story.

Mystery: Choosing Your Hook

Metamysteries

On Embedding Mysteries 

Game-specific hazards: What can go wrong when you’re trying to run a mystery for a game group, and how do you fix it?

The Undefined Suspect List

Dilemmas and Deliberation

Mystery: Logic Mismatch

Mystery and the Burden of Memory

Impractical Applications: A four-part example of mystery principles in action.

Part 1 (Hosting a Mystery)

Part 2 (Laying the Trail)

Part 3 (Points of Influence)

Part 4 (Damage Control)

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